Iphitos

Iphitos is the Galactic Federation's crown jewel, its industrial powerhouse, and its military headquarters.

Pre-Scream
Before the Scream, Iphitos was at the pinnacle of psychic progress in the sector. While obviously not as advanced as the Core worlds of the Terran Mandate, Iphitos still had access to cutting-edge pretech at the time. Combined with the Exchange of Light's presence, Iphitos was one of the best trade hubs in the Golden Age of Humanity.

Post-Scream
After the Scream, however, everything changed.

Due to their use of pretech, psychics from all over the galaxy flocked to Iphitos to gain employment in pretech industry, and some even came looking for jobs in Jump Gate Transportation.

This meant that a large number of psychics on Iphitos survived the Scream. These psychics turned feral almost immediately, and started attacking people indiscriminately.

Peacekeeping forces on the planet worked hard to establish sanctuaries safe from the feral threat, and the academia searched for ways to reverse the effects of the Scream, or otherwise neutralise the threat of feral psychics. None of this research bore fruit, however, and the peacekeeping forces were not able to eradicate the feral psychics before they went underground.

Post-Silence
Due to their position on the frontier, Iphitos still retained starships with spike drives and were one of the quickest to recover from the Scream. Upon their travels and exploration of other worlds however, they found that feral psychics were across the entire sector. Thus, they became more isolationist. After all, if even they struggled to eradicate the feral psychic menace, what hope did the rest of the universe have?

Iphitos stopped any starship from coming close to their atmosphere, shooting down any starship that dared to get too close to the planet. Contact between the planet and other starships was brief, and often ended with the planetary government of Iphitos threatening starships to stay away from their planet.

The Invasion of Iphitos
The xenophobic isolationism of Iphitos caused problems with other factions within space, especially when their superior technology was brought into consideration.

The Galactic Federation decided that such a hostile entity could not be allowed to operate within their borders, and mustered an army intent on breaching the planet's defences, and taking the planet for themselves.

The Federation army could not assault the planet with their entire army; Iphitos had artillery that could hit starships within orbit. Thus, the Federation used seige tactics to weaken the planet.

Fast, targeted bombing runs of logistics facilities using small vessels; forcing iphitos to use its own natural resources by destroying their mining starships; these were just a few tactics the Federation used to weaken the planet.

The battle came to a close when a Federation strike force destroyed Iphitos' main artillery, and allowed the Federation's main force to assault the planet with much fewer casualties than would've occured had the gun been operational.

The Federation Occupation
The Galactic Federation wasted no time in seizing control of the government. Iphitos' military was disbanded, and Federation peacekeeping forces took over their duties. The planet's governance was hotly contested by the nations of the Federation, however it was finally decided that Iphitos would be handed off to the Federation Navy, to be used as their main naval headquarters.

The Federation did not neglect the citizens of Iphitos. As new, if unwilling, members of the Federation, they began receiving new technological innovations and inventions created by the Federation, and even saw the construction of a few new Colony Towers, allowing citizens to be much closer than ever before.

However, the threat of feral psychics is present even to this day. Not even the Federation's resources are capable of eradicating the threat.

Rules and Regulations
See Federation Rules and Regulations for laws regarding Federation Worlds

In addition to the Federation Laws, Iphitos has much stricter local laws regarding Psychic powers.

On Iphitos, standard Psychic Identification is insufficient. When a psychic with a standard Psychic ID goes through customs, the officer in charge has them take a few additional tests in order to gauge how strong of a psychic they are, updating their Psychic ID with a Psychic Power Class.

Class 1 and Class 2 Psychics are the lowest strength of psychics, and are treated according to normal Federation rulings regarding Psychics.

Class 3 Psychics are reasonably powerful psychics who may have significant prowess in multiple disciplines, and are prohibited from imbibing substances that may impair normal cognitive functions, such as alcohol or hallucinogens.

Class 4 Psychics are masters of their respective disciplines, and may be just as powerful in others. These psychics are strictly prohibited from entering most establishments on the planet, and are generally treated as if they were walking nuclear weapons.