Psychic Succor

The adept's touch stabilises critically-wounded organisms.

More sophisticated practitioners can heal tissue injuries, though curing diseases, detoxifying poisons and fixing congenital deformities require additional techniques. Each use of Psychic Succor adds one point of System Strain to the target, or two points if they were mortally wounded at the time.

Technique Levels
Level-0: The psychic's touch can automatically stabilise a mortally-wounded target as a Main Action. This power must be used on a target within six rounds of their collapse, and does not function on targets that have been decapitated or killed by Heavy weapons. It is the GM's decision as to whether a target is intact enough for this power to work.

Level-1: As Level-0, and heal 1d6+1 hit points of damage. If used on a mortally-wounded target, they revive with the rolled hit points and can act normally on the next round.

Level-2: As Level-1, but healing 2d6+2 hit points instead

Level-3: As Level-2, but healing 2d6+6 hit points instead.

Level-4: As Level-3, but healing 3d6+8 hit points instead.